#Quest system pro integration realistic fps prefab how to# I have not yet done this with Player weapons or other AI system weapons where necessary as yet so its not relevant to that as far as I am aware and such would undoubtedly differ somewhat. I have attached an in editor screen shot showing the settings I have used there. Note : That I am using the NPC Attack Properties settings only for this and of course I have edited that script to expose the necessary public fields that I needed to achieve what was required. Not being a experienced programmer I did not see an easy way of achieving this via another means. In the attached screen shot you can see that I have exposed two new fields. These two fields instantiate the prefabs at runtime. With the correct position and rotation and play the effect when the NPC weapon is fired. In fact its actually done when the weapon is fired - each time the Muzzle Flash is created. #Quest system pro integration realistic fps prefab update#.#Quest system pro integration realistic fps prefab manuals#. #Quest system pro integration realistic fps prefab how to#.
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